OTIS has been collaborating with award winning design studio Amigo & Amigo across a growing body of experiential sound works and touring artworks. What began as individual projects evolved into a long term creative partnership, one that treats sound not as an accompaniment, but as an architectural material. Together, we compose for space, movement, and interaction, creating works designed to adapt across festivals, museums, and public environments while maintaining a clear and recognisable sonic identity.
Sculpting Space Through Sound
ChronoHarp reimagines one of the world’s oldest instruments as a large scale public artwork. A monumental, four pillared harp invites audiences to play sound directly with their hands, transforming physical gesture into music.
The work begins in the organic, drawing from the resonance and harmonic behaviour of stringed instruments, before evolving into digital and synthesised textures. Each interaction shapes the composition in real time, allowing sound to move fluidly between the ancient and the contemporary, the tactile and the electronic.
ChronoHarp debuted at VIVID Sydney 2022 and continues to tour internationally as part of major light and public art festivals.
Dandelion is an immersive light and sound artwork designed to feel like entering a cocoon. Kinetic lighting responds to movement, surrounding audiences in a calm and enveloping environment that encourages exploration and curiosity.
The soundscape is composed as a fully spatial work, mixed in Dolby Atmos to precisely place and animate sound throughout the structure. Organic tones merge with evolving electronic textures, creating a sense of being suspended as the experience unfolds.
Together, these works demonstrate an approach to sound as a touring and adaptive artwork, composed to evolve across spaces while preserving a clear sonic identity.
GLOW, a lightwalk at Sydney Zoo
For GLOW, a large scale light and sound experience at Sydney Zoo, we collaborated with Amigo & Amigo to create an immersive nighttime environment inspired by the natural elements.
Using fire, water, and air as creative starting points, the sound design shifts from subtle ambience to moments of energy and surprise as audiences move through the site. Sound and light work together to guide flow, build anticipation, and reward exploration.
Technically, the experience was delivered via a multi zone spatial sound system, with bespoke compositions layered and triggered across the park, allowing the soundscape to adapt dynamically to scale, distance, and audience movement in an outdoor environment.
Extending the work beyond the installation, the GLOW soundscape was released as a standalone album, enabling the music to be experienced independently of the site on selected streaming platforms.