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OTIS IS A MUSIC COMPOSITION AND SOUND DESIGN COLLECTIVE. WE CREATE WHAT YOU HEAR, TO SHAPE WHAT YOU FEEL. Scroll

Making of

TENNIS AUSTRALIA

BACK TO BACK ANTHEMS

Tennis in Australia is unlike anywhere else in the world. Even the most serious players lighten up at the Australian Open. The fans feel it, and it lifts everyone on waves of excitement.

In 2023 Tennis Australia launched its new brand platform ‘Hits Different’, created by BMF Australia. The platform celebrates the unique way Aussies play and watch tennis, and was in need of a soundtrack to bring its playfulness and wild intensity to life.

PULLING NO PUNCHES

'Hits Different' launched for AO 2024 and its hero TVC featured thrilling live rallies combined with bespoke eye-catching animations for the featured players. To encapsulate the AO's energy and excitement, we explored several beats across various genres before collaborating with Australian MC, Kween G. The result was “My Reign”, an explosively confident anthem pared with a modern, nostalgic beat full of confident, pulsating beats with swagger, energy, and tension.

Initial AO soundtrack exploration
RALLYING THE RULE BREAKERS

After running 'My Reign' for two straight years, the AO wanted to build on our existing palette for AO 2026, but to mix it up with something raw.

A sound that captured our national grand slam’s rule-breaking spirit. We composed a gritty, bass-heavy track, blending voices from a bygone era with driving modern beats.

THE PAST COLLIDES WITH THE PRESENT, AND THE RESULTS HIT DIFFERENT.
SHAPING THE SONIC UNIVERSE

To pair with the bespoke animations, sound design needed to elevate the sound while not overpowering the music. Using unconventional techniques, we transformed the ordinary into something cinematic. A tennis net, stretched and layered, became Novak’s racquet warp. Grunts, growls, and hissing steam evolved into Nadal’s bull roar.

HYPER REALISM WITH RAW ATTITUDE. A SOUNDTRACK THAT DOMINATES ON AND OFF THE COURT.
SMASHING RESULTS

Tennis Australia has seen record-breaking success for the AO for its first three years running 'Hits Different'

AO 2024
+27% media mentions
+30% year-on-year revenue
Highest-ever attendance

AO 2025
+15% AO social follower increase
+11% year-on-year social channel impressions
Highest-ever attendance

AO 2026
Results incoming

Client TENNIS AUSTRALIA
MADE WITH BMF AUSTRALIA
PRODUCTION + ANIMATION BUCK
MUSIC COMPOSITION OTIS
SOUND DESIGN OTIS
Australian Defence Force
BUILDING SONIC PATHWAYS

As part of the Australian Defence Force Careers Discovery Hub, we were tasked to design the soundscape to pair with this digital immersive experience.


Being targeted at 18-24 year olds exploring career options in the ADF, the experience needed to sound tactile, precise, and also optimistic as users explore the 3D topography terrain.

Early UI exploration
INTERACTION FEEDBACK

With the visual environment taking an abstract form, the approach of sound had to ground the experience. It also needed to provide a local connection to the real world environments that ADF members would experience.

Sound had to provide audio feedback to complement visual feedback, form part of the reward system in completing tasks, and reinforce that something was done.


We explored the use of organic textures paired with futuristic stylised sounds, sounds that met the crossroads of immersive, realistic, inspiring, gaming and optimistic.

Crafting the sonic palette
UNEXPECTED INTRUSION

Along with a suite of bespoke UI sounds, we also developed an array of true Australiana soundscapes that showcased the beautiful sounds of nature. These provided a sonic backdrop to the journey users would go along, without overwhelming or distracting the user.


This led to careful cleanup and curation to the many recordings we worked with, from removing birds in the Forest Stream terrain and balancing heavy wind noise in the Mountain Air recordings.

TERRAIN SOUNDSCAPES
Mountain Air 00:00
Mountain Air 00:00
Forest Stream 00:00
Forest Stream 00:00
Bush Floor 00:00
Bush Floor 00:00
Walkthrough of discovery hub
Client AUSTRLALIAN DEFENCE FORCE
Made With RGA
UI + SOUND DESIGN OTIS
LEGO

OVERCOMING BUILDER'S BLOCK

For over 90 years, LEGO has been a universal tool of creativity and imagination. With this project, LEGO and Akcelo were looking to push the limits of sonic engineering, online world-building and Google Voice Assist. In fact, the brief was more ambitious than we realised. What began as a few sound queues ended as a carefully choreographed sonic library.

SOUND DESIGN AT SCALE

LEGO Playwaves was an audio-only experience, so the sound design had to be spot-on. Not just immersive but technically seamless. It would also require pioneering integration between a custom-built effects library and LEGO’s system, queuing an auditory adventure that kids could follow in real time.

Initial briefing notes
Playwaves bespoke sound examples
EACH WORLD REQUIRED DOZENS OF BESPOKE AMBIENT TRACKS AND SONIC EFFECTS, CAREFULLY MAPPED TO HUNDREDS OF VOCAL TRIGGERS.
A WORLD-FIRST FOR GOOGLE

We recorded more than 2500 sound effects and 11 ambient tracks, all synced to 200 individual voice commands. The next step was figuring out how to package sound files that could be queued in Akcelo’s backend system. Physical sounds. Ambient spot effects. Bespoke music beds. It was the biggest library we’d ever built, and a world-first for Google Voice Assist.

LEGO PLAYWAVES SPOKE TO OUR CORE BELIEF: THAT SOUND AND STORY ARE THE SAME THING. ONE FEEDS AND NOURISHES THE OTHER.
Playwaves bespoke sound examples
BUILD WITH YOUR EARS

“Hey Google, talk to LEGO Playwaves.” With this voice command, children could enter an entire universe of story. From the emptiness of space to the rustling grass of an African safari. Each adventure featured over an hour of cumulative sound design, with every effect and ambient track synchronised perfectly.

LEGO and Akcelo knew what they wanted to make, but not how to make it happen. Our job was to scale up the systems, overcome technical hurdles, and translate their vision into sound.

FUN MISSION SAMPLES
DOWNTOWN DETECTIVE - STOLEN DONUT MISSION 00:00
DOWNTOWN DETECTIVE - STOLEN DONUT MISSION 00:00
MAGIC KINGDOM - WAKE THE GIANT 00:00
MAGIC KINGDOM - WAKE THE GIANT 00:00
SPACE - MOON LANDING 00:00
SPACE - MOON LANDING 00:00
ANIMAL KINGDOM - BUILD A RAFT 00:00
ANIMAL KINGDOM - BUILD A RAFT 00:00
DOWNTOWN DETECTIVE - CHASE DOWN 00:00
DOWNTOWN DETECTIVE - CHASE DOWN 00:00
ACE RACERS - CAR BUILT 00:00
ACE RACERS - CAR BUILT 00:00
SPACE - MARS DISCOVERY 00:00
SPACE - MARS DISCOVERY 00:00
MAGIC KINGDOM - SEEK THE WIZARD 00:00
MAGIC KINGDOM - SEEK THE WIZARD 00:00

LEGO Playwaves received the following recognition:

Merit - The One Show 2022
Radio & Audio Shortlist - Cannes Lions 2022
Shortlist - Spikes Asia 2022

Client Lego
Made With AKCELO
MUSIC COMPOSITION Otis
SOUND DESIGN OTIS
CANVA

The sound of good design

“MUSIC ADDS THE EMOTION AND ENERGY THAT MAKES CAMPAIGNS MEMORABLE, AND OTIS DOES THIS BRILLIANTLY. WITH THIS PARTNERSHIP, PEOPLE WON'T JUST SEE OUR BRAND, THEY'LL FEEL IT.”
Cat Van Der Werff Executive Creative Director at Canva

Canva initially requested several 15-second YouTube pre-rolls, but it soon became clear that the brand's entire sonic identity needed to evolve. The platform had found its look, but not its sound.

For the next three years, we worked as an extension of the Canva team, crafting a unique sonic language. One that could be deployed across product, campaigns, motion-systems and live events.

Composing a new identity

Canva's sonic palette needed to be simple and organic, like the platform itself. Not minimal, but not overly produced either. After a thorough audit of existing collateral, we began experimenting with subtle compositions and melodic hooks: a simple idea the brand could use as a calling card.

Early sketches and notes
Early UI, sketches, and voices
A sonic identity must resonate on an emotional frequency. Before Canva could sound right, it had to feel right.
Sung Canva Mnemonics by the Canva Community
The theory of evolution

To shepherd Canva through the process, we first stripped the platform down to its basic aural components. What does a mouse click sound like? What does a drag-and-drop sound like? Eventually we engineered 10 original demos. These raw tracks were refined over time, until we landed on a core matrix of bespoke sonic guidelines.

The deeper we dug, and the more we learned, the richer and more sophisticated Canva’s sound became.
Home For Every Brand
Make Me Do Like
Queen of Creation
Designed for Work
Playing on the drum machine
Bespoke emoji sound design
A platform you can hear

Canva was the perfect example of patient, collaborative sound design. A fluid relationship that evolved over time. Instead of engineering sounds for existing visuals, or one-off tactical campaigns, we guided and shaped the entire sonic direction of the brand.

Countdown to Canva Create 2025

Canva now sounds the way a global enterprise creative platform should sound: organic, human and always evolving. Connected to their roots, but unafraid of change.

Unveiling the portal to Canva's Glow Up at Canva Create 2024
Every melody added depth, texture and feeling to Canva’s identity
BRAND CAMPAIGN MUSIC
QUEEN OF CREATION 00:00
QUEEN OF CREATION 00:00
FLIES THROUGH THE NIGHT 00:00
FLIES THROUGH THE NIGHT 00:00
RUNAWAY TRAIN 00:00
RUNAWAY TRAIN 00:00
MAKE ME DO LIKE 00:00
MAKE ME DO LIKE 00:00
LOVE YOUR WORK 00:00
LOVE YOUR WORK 00:00
DESIGNED FOR WORK 00:00
DESIGNED FOR WORK 00:00
HOME FOR EVERY BRAND 00:00
HOME FOR EVERY BRAND 00:00
EVENT + HYPE MUSIC
DO YOU REALLY WANT IT? 00:00
DO YOU REALLY WANT IT? 00:00
LIFE'S A CANVAS 00:00
LIFE'S A CANVAS 00:00
CANVA CREATE 2024 COUNTDOWN 00:00
CANVA CREATE 2024 COUNTDOWN 00:00
CANVA CREATE 2025 COUNTDOWN 00:00
CANVA CREATE 2025 COUNTDOWN 00:00
DO LIKE ME 00:00
DO LIKE ME 00:00
CANVA WORLD TOUR 2025 COUNTDOWN 00:00
CANVA WORLD TOUR 2025 COUNTDOWN 00:00
Client Canva
Made With Canva
PRODUCTION COMPANIES RABBIT, SWEETSHOP, BUCK, STINK FILMS
Sonic Guidelines Otis
UI + MOTION SOUND DESIGN Otis
MUSIC COMPOSITION Otis
Netflix

THE UPSIDE DOWN, DOWN UNDER

Following four successful seasons, Stranger Things' highly anticipated Season 5 had to be bigger than ever. And what better way to showcase this monumental achievement than with a portal into the Upside Down opening up on the backdrop of the iconic Sydney Harbour Bridge.

We partnered up with Netflix and Amplify on this iconic activation, to bring the immersive and unsettling soundscape to life.

BRIDGING THE TWO WORLDS TOGETHER

Our brief was to bring the Stranger Things universe to life through a layered, cinematic soundscape built from the show’s most recognisable audio DNA. This included an atmospheric entrance soundtrack, a tension-filled ambient “holding state,” and a three-minute hero show synced to animation, lighting and pyrotechnics.

When we scouted James Squire’s Landing, it was clear the site could support a fully immersive experience. This led us to a spatial-audio approach, with speakers distributed across the space and an additional array installed in the control tower above. By allowing sound to move and descend from overhead, the environment reinforced the illusion that the Upside Down was breaking through.

“We should never stop being curious, to always open any curiosity door we find.”
Dustin Henderson Stranger Things Season 1
BUILDING THE WORLD

The challenge then became integrating this bespoke speaker array into a seamless, believable experience. With a clear understanding of where sound would originate across the space, we turned to Dolby Atmos to design a custom spatial layout that mirrored the world we were creating. That framework guided many of our creative decisions, shaping how we told the story and how audiences would enter and inhabit the Stranger Things universe.

From there, we developed a suite of sonic options, blending iconic assets from the show with additional sound design to build out key narrative moments. These were first rendered in stereo and binaural to preview how each idea translated in an immersive context.

Finally, we moved into a Dolby Atmos mix stage, where we refined and balanced the full experience within the exact spatial environment it would later occupy.

Custom speaker layout built in Dolby Atmos
Final tweaking and refinement at a Dolby Atmos mix stage
ENTERING THE UPSIDE DOWN

The activation saw thousands of people line up to feel this entire experience, resulting in a truly immersive audio experience. Paired with strong visuals, lighting displays and pyrotechnics, the Stranger Things world was truly brought to life in the sky of Sydney Harbour.

Following its success, the activation crossed the pond for the London premiere of ST5.

Client Netflix
made with Amplify
production companies Synctum + Eat the Elephant
SOUND DESIGN OTIS
TECHNICAL SOUND DIRECTION OTIS
DEPT OF SOCIAL SERVICES

LOST IN SOCIAL STATIC

Our task was clear: compose a new sonic identity for the Algorithm of Disrespect (TM), the Australian Government’s interactive simulation of a young person’s lived online experience.

In Australia, one woman is killed every 11 days by a current or former partner*. Disrespect is on the rise, fuelled by an invisible web of algorithms and online misogyny.

ENGINEERED FOR DISCOMFORT

To create the utility's sonic identity, we needed to build a suite of user interface sounds that reflected the discordant, visceral nature of social media. We had to capture, in essence, the darksound of the internet.

UI sound exploration
OUR SONIC PALETTE WAS DELIBERATELY HARSH AND DISCORDANT. IT NEEDED TO SOUND WRONG, LIKE FINGERNAILS ON A DIGITAL BLACKBOARD.
ALL THE SOUNDS YOU CAN'T HEAR

These new forms of disrespect are hidden from view, so our solution was likewise invisible. We turned to the sounds of electromagnetic fields (EMF). The background hums, clicks and whines of laptops and modems. EMF noises have a dark, unsettling vibe, which suited the shadowy corners of social media.

Some of the devices we recorded EMF from.
THE INVISIBLE HUM OF YOUR LAPTOP. A HARD-DRIVE BOOTING UP. THE COIL WHINE OF A TRANSFORMER. WE SAMPLED THEM ALL.
All of the EMF layers in the sonic logo
SOCIAL CHANGE SOUNDS LIKE THIS

After sourcing and recording an EMF library, we crafted a sonic palette that captured the experience of being young and online. These textures were used to alert parents and guide them through the platform, but also to establish an aural pocket of menace, discord and angst.

Sonic logo exploration

The overall experience was engaging and immersive. Website traffic jumped 400% and the platform saw a 9500% increase in downloads. More importantly, it prompted meaningful conversations that could shape the future of Australia.

THESE WERE NOT SONGS, THEY WERE WARNING SIGNS DISGUISED AS SOUND.

*Information sourced from: The Issue Explained Understanding violence against women in Australia (respect.gov.au)/.

Client AUSTRALIAN GOVERNMENT
MADE WITH BMF AUSTRALIA
PRODUCTION BANTAM
MUSIC COMPOSITION OTIS
UI SOUND DESIGN OTIS

All work

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We Remove Silence

WE BELIEVE SILENCE IS AN OBJECT, NOT A VOID. IT IS NOT A SPACE TO BE FILLED, BUT RATHER AN OBJECT TO BE SHAPED. TO IGNORE IT IS TO LEAVE AN OBSTRUCTION THAT KEEPS US REMOVED AND AT A DISTANCE. ITS CONSIDERED ARRANGEMENT UNCOVERS LEVELS OF INTIMACY, RESONANCE AND CONNECTION THAT CAN ONLY BE PERCEIVED AND RECEIVED THROUGH THE SENSE OF SOUND.

Careers

NO CURRENT FULL TIME POSITIONS BUT
REACH OUT TO COLLABORATE
CAREERS@OTISSTUDIOS.COM

WE ACKNOWLEDGE THE TRADITIONAL OWNERS AND SOVEREIGN CUSTODIANS OF THE LAND ON WHICH OTIS WORK, LISTEN AND CREATE: THE GADIGAL PEOPLE OF THE EORA NATION. WE EXTEND OUR RESPECT TO THEIR ANCESTORS AND ALL FIRST PEOPLES AND ELDERS, PAST, PRESENT AND EMERGING.

OUR STORY

AS CREATIVES WHO ARE TECHNICAL, WE WORK IN A SPACE WHERE SILENCE IS SHAPED BY BOTH ASPECTS EQUALLY; WHERE THE EMOTIONAL POWER OF COMPOSITION COEXISTS SEAMLESSLY WITH THE TECHNICAL REALISATION OF SOUND ENGINEERING. TO DELIVER HUMAN EMOTION WE ALWAYS START WITH THE RAW, THE HONEST, THE ANALOGUE, WITH TECHNOLOGY USED AS A TOOL TO ENHANCE, NOT A STARTING POINT. WE WORK AS AN EGOLESS COLLECTIVE THAT VIBES OFF COLLABORATION WITH ARTISTS AND AGENCY AND CLIENT PARTNERS ALIKE.

Services
MUSIC COMPOSITION + PRODUCTION SONIC IDENTITY + BRANDING SOUND POST PRODUCTION SOUND DESIGN + MIX VOICE OVER RECORDING + SOURCE-CONNECT
Members
Alejandro (Alex) Gomez Co-Founder, Director
Lukas Farry Co-Founder, Director
Camille Yaptinchay Executive Producer
Bridget Rusk Business Development
Will Thackray Senior Sound Designer
Cassie To Composer
Jonti Composer
Awards + Nominations
Clios Music Use of music in advertising 2025 Shortlist DNSW - Feel New In Sydney
Apra Screen Music Awards Best music for an advertisement 2025 Nominee DNSW - Feel New In Sydney
Shots Apac Ad of the year: Use of music - Original Composition 2025 Bronze DNSW - Feel New In Sydney
Shots Apac Ad of the year: Use of music - Original Composition 2025 Shortlist CHANGE DIRECTION
Shots Apac Ad of the year: Use of music - Original Composition 2025 Shortlist BRAS N THINGS - THIS IS WHERE I CHANGE
Australian Screen Sound Guild Best sound for a commercial or promo 2025 Winner Sprout - Munarra
The One Show Music + Sound Craft 2022 Merit LEGO Playwaves
The One Show Interactive, Online + Mobile 2022 Shortlist LEGO Playwaves
Clios Branded Entertainment + Content - Audio 2022 Shortlist LEGO Playwaves
Cannes Lions Experiential Radio + Audio 2021 Shortlist LEGO Playwaves